Starfrood
This game is my mildly bent variant of the arcade classic Moon Lander. It was initially developed while I was in the Information Technology program at Capilano University. It represents one of my first deep explorations combining programming, motion graphics, vector-based visual design and sound design.
For a period, this game took on a wee Internet life of its own. I enjoyed correspondence with players from around the world.
This project taught me a valuable lesson: people can really tell when you’ve had fun building something.